// Copyright Pandores Marketplace 2024. All Rights Reserved. using UnrealBuildTool; using System.IO; public class ZipIt : ModuleRules { public ZipIt(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core" } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "zlib" } ); PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private")); PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private/MinZip")); PublicIncludePaths .Add(Path.Combine(ModuleDirectory, "Public")); PublicDefinitions.Add("_FILE_OFFSET_BITS=64"); if (Target.Platform != UnrealTargetPlatform.IOS && Target.Platform != UnrealTargetPlatform.Mac) { PublicDefinitions.Add("_POSIX_C_SOURCE=200808L"); } } }