// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "LiveLinkSourceFactory.h" #include "PICO_LiveLinkHandTrackingSourceFactory.generated.h" UCLASS() class ULiveLinkHandTrackingSourceFactoryPICO : public ULiveLinkSourceFactory { public: GENERATED_BODY() virtual FText GetSourceDisplayName() const; virtual FText GetSourceTooltip() const; virtual EMenuType GetMenuType() const override; virtual TSharedPtr CreateSource(const FString& ConnectionString) const override; TSharedPtr ActiveSourceEditor; };