// Copyright Sam Bonifacio. All Rights Reserved. #include "InputMappingPreset.h" FInputMappingPreset::FInputMappingPreset(FGameplayTag InTag, TArray ActionMappings, TArray AxisMappings) { PresetTag = InTag; InputLayout.SetMappings(ActionMappings, AxisMappings); } void FInputMappingPreset::SetConfig(TWeakInterfacePtr InConfig) { InputLayout.SetConfig(InConfig); }