// Copyright Sam Bonifacio. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Subsystems/GameInstanceSubsystem.h" #include "AutoSettingsInputValidationSubsystem.generated.h" /** * */ UCLASS() class UAutoSettingsInputValidationSubsystem : public UGameInstanceSubsystem { GENERATED_BODY() public: virtual void Initialize(FSubsystemCollectionBase& Collection) override; };