// Copyright Low Entry. Apache License, Version 2.0. #include "LowEntryLatentActionInteger.h" #include "FLowEntryLatentActionInteger.h" #include "Engine/Engine.h" ULowEntryLatentActionInteger::ULowEntryLatentActionInteger(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { KeepAliveCount = 1; AddToRoot(); } ULowEntryLatentActionInteger* ULowEntryLatentActionInteger::Create() { return NewObject(); } void ULowEntryLatentActionInteger::WaitTillDone(UObject* WorldContextObject, FLatentActionInfo LatentInfo, int32& Result_) { UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull); if (World == nullptr) { return; } if (World->GetLatentActionManager().FindExistingAction(LatentInfo.CallbackTarget, LatentInfo.UUID) != nullptr) { return; } World->GetLatentActionManager().AddNewAction(LatentInfo.CallbackTarget, LatentInfo.UUID, new FLowEntryLatentActionInteger(LatentInfo, this, Result_)); KeepAliveCount++; if (KeepAliveCount == 1) { AddToRoot(); } } void ULowEntryLatentActionInteger::LatentActionDone() { KeepAliveCount--; if (KeepAliveCount == 0) { RemoveFromRoot(); } if (KeepAliveCount < 0) { KeepAliveCount = 0; } } void ULowEntryLatentActionInteger::Done(int32 Result_) { Result = Result_; if (!Finished) { LatentActionDone(); // used to reduce KeepAliveCount by 1 Finished = true; } } bool ULowEntryLatentActionInteger::IsDone() { return Finished; } void ULowEntryLatentActionInteger::GetResult(int32& Result_) { Result_ = Result; }