// Copyright Low Entry. Apache License, Version 2.0. #include "LowEntryLatentActionString.h" #include "FLowEntryLatentActionString.h" #include "Engine/Engine.h" ULowEntryLatentActionString::ULowEntryLatentActionString(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { KeepAliveCount = 1; AddToRoot(); } ULowEntryLatentActionString* ULowEntryLatentActionString::Create() { return NewObject(); } void ULowEntryLatentActionString::WaitTillDone(UObject* WorldContextObject, FLatentActionInfo LatentInfo, FString& Result_) { UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull); if (World == nullptr) { return; } if (World->GetLatentActionManager().FindExistingAction(LatentInfo.CallbackTarget, LatentInfo.UUID) != nullptr) { return; } World->GetLatentActionManager().AddNewAction(LatentInfo.CallbackTarget, LatentInfo.UUID, new FLowEntryLatentActionString(LatentInfo, this, Result_)); KeepAliveCount++; if (KeepAliveCount == 1) { AddToRoot(); } } void ULowEntryLatentActionString::LatentActionDone() { KeepAliveCount--; if (KeepAliveCount == 0) { RemoveFromRoot(); } if (KeepAliveCount < 0) { KeepAliveCount = 0; } } void ULowEntryLatentActionString::Done(FString Result_) { Result = Result_; if (!Finished) { LatentActionDone(); // used to reduce KeepAliveCount by 1 Finished = true; } } bool ULowEntryLatentActionString::IsDone() { return Finished; } void ULowEntryLatentActionString::GetResult(FString& Result_) { Result_ = Result; }