using UnrealBuildTool; using System.IO; public class LowEntryExtendedStandardLibraryEditor : ModuleRules { public LowEntryExtendedStandardLibraryEditor(ReadOnlyTargetRules Target) : base(Target) { IncludeOrderVersion = EngineIncludeOrderVersion.Latest; PCHUsage = PCHUsageMode.NoPCHs; bUseUnity = false; PublicIncludePaths.AddRange( new string[] { Path.Combine(ModuleDirectory, "Public/Module"), Path.Combine(ModuleDirectory, "Public/Classes") } ); PrivateIncludePaths.AddRange( new string[] { Path.Combine(ModuleDirectory, "Private/Module"), Path.Combine(ModuleDirectory, "Private/Classes") } ); PublicDependencyModuleNames.AddRange( new string[] { "Engine", "Core", "CoreUObject", "InputCore", "Slate", "EditorStyle", "AIModule", "BlueprintGraph", "LowEntryExtendedStandardLibrary" } ); PrivateDependencyModuleNames.AddRange( new string[] { "EditorStyle", "KismetCompiler", "UnrealEd", "GraphEditor", "SlateCore", "Kismet", "KismetWidgets", "PropertyEditor", "ToolMenus" } ); } }