// Copyright PICO Technology Co., Ltd. All rights reserved. // This plugin incorporates portions of the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. // Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class PICOXREditor : ModuleRules { public PICOXREditor(ReadOnlyTargetRules Target) : base(Target) { PrivatePCHHeaderFile = "Public/PXR_Editor.h"; PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public")); PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private")); PrivateIncludePaths.AddRange( new [] { "PICOXRHMD/Private", "PICOXRInput/Private" }); PublicDependencyModuleNames.AddRange( new string[] { "Core", "InputCore", "ApplicationCore", "InputDevice", "BlueprintGraph", "AnimGraph", "ToolMenus", "PICOXRInput" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Projects", "InputCore", "UnrealEd", "LevelEditor", "CoreUObject", "Engine", "AndroidRuntimeSettings", "Slate", "SlateCore", "PICOXRHMD", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { } ); } }