// Copyright 2019-Present LexLiu. All Rights Reserved. using UnrealBuildTool; public class LGUIComponentVisualizer : ModuleRules { public LGUIComponentVisualizer(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; CppStandard = CppStandardVersion.Cpp20; PrivateIncludePaths.AddRange( new string[] { }); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Slate", "SlateCore", "Engine", "UnrealEd", "Projects", } ); PrivateDependencyModuleNames.AddRange( new string[] { "EditorStyle", // ... add private dependencies that you statically link with here ... "LGUI", "LGUIEditor", "InputCore", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); } }