// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "HAL/Platform.h" #include "IPropertyTypeCustomization.h" #include "Templates/SharedPointer.h" #include "Types/SlateEnums.h" class IPropertyHandle; class FVerticalAlignmentCustomization : public IPropertyTypeCustomization { public: /** Makes a new instance of this detail layout class for a specific detail view requesting it */ static TSharedRef MakeInstance() { return MakeShareable(new FVerticalAlignmentCustomization()); } FVerticalAlignmentCustomization() { } virtual void CustomizeHeader(TSharedRef PropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils) override; virtual void CustomizeChildren(TSharedRef PropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils) override; EVerticalAlignment GetCurrentAlignment(TSharedRef PropertyHandle) const; void OnCurrentAlignmentChanged(EVerticalAlignment NewAlignment, TSharedRef PropertyHandle); };