// Copyright 2019-Present LexLiu. All Rights Reserved. #include "CoreMinimal.h" #include "IDetailCustomization.h" #pragma once /** * */ class FUIBatchMeshRenderableCustomization : public IDetailCustomization { public: FUIBatchMeshRenderableCustomization(); ~FUIBatchMeshRenderableCustomization(); static TSharedRef MakeInstance(); /** IDetailCustomization interface */ virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override; private: TWeakObjectPtr TargetScriptPtr; };