// Copyright 2019-Present LexLiu. All Rights Reserved. #include "CoreMinimal.h" #include "IDetailCustomization.h" #pragma once /** * */ class FUITextureBaseCustomization : public IDetailCustomization { public: FUITextureBaseCustomization(); ~FUITextureBaseCustomization(); static TSharedRef MakeInstance(); /** IDetailCustomization interface */ virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override; private: TArray> TargetScriptArray; void ForceRefresh(IDetailLayoutBuilder* DetailBuilder); };