// Copyright 2019-Present LexLiu. All Rights Reserved. using UnrealBuildTool; public class LGUIK2Nodes : ModuleRules { public LGUIK2Nodes(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; CppStandard = CppStandardVersion.Cpp20; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "UnrealEd", "LGUI", "KismetWidgets", "BlueprintGraph", "KismetCompiler", "Kismet", } ); PrivateDependencyModuleNames.AddRange( new string[] { } ); DynamicallyLoadedModuleNames.AddRange( new string[] { } ); } }