// Copyright Low Entry. Apache License, Version 2.0. #include "LowEntryLatentActionFloat.h" #include "FLowEntryLatentActionFloat.h" #include "Engine/Engine.h" ULowEntryLatentActionFloat::ULowEntryLatentActionFloat(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { KeepAliveCount = 1; AddToRoot(); } ULowEntryLatentActionFloat* ULowEntryLatentActionFloat::Create() { return NewObject(); } void ULowEntryLatentActionFloat::WaitTillDone(UObject* WorldContextObject, FLatentActionInfo LatentInfo, double& Result_) { UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull); if (World == nullptr) { return; } if (World->GetLatentActionManager().FindExistingAction(LatentInfo.CallbackTarget, LatentInfo.UUID) != nullptr) { return; } World->GetLatentActionManager().AddNewAction(LatentInfo.CallbackTarget, LatentInfo.UUID, new FLowEntryLatentActionFloat(LatentInfo, this, Result_)); KeepAliveCount++; if (KeepAliveCount == 1) { AddToRoot(); } } void ULowEntryLatentActionFloat::LatentActionDone() { KeepAliveCount--; if (KeepAliveCount == 0) { RemoveFromRoot(); } if (KeepAliveCount < 0) { KeepAliveCount = 0; } } void ULowEntryLatentActionFloat::Done(double Result_) { Result = Result_; if (!Finished) { LatentActionDone(); // used to reduce KeepAliveCount by 1 Finished = true; } } bool ULowEntryLatentActionFloat::IsDone() { return Finished; } void ULowEntryLatentActionFloat::GetResult(double& Result_) { Result_ = Result; }