// Fill out your copyright notice in the Description page of Project Settings. #include "PICO_MovementFunctionLibrary.h" #include "PICO_MovementModule.h" bool UMovementFunctionLibraryPICO::TryGetBodyStatePICO(FBodyStatePICO& outBodyState, float WorldToMeters) { return FPICOOpenXRMovementModule::Get().GetBodyTrackingPICOExtension().TryGetBodyState(outBodyState, WorldToMeters); } bool UMovementFunctionLibraryPICO::IsBodyTrackingEnabledPICO() { return FPICOOpenXRMovementModule::Get().GetBodyTrackingPICOExtension().IsBodyTrackingEnabled(); } bool UMovementFunctionLibraryPICO::IsBodyTrackingSupportedPICO() { return FPICOOpenXRMovementModule::Get().GetBodyTrackingPICOExtension().IsBodyTrackingSupported(); } bool UMovementFunctionLibraryPICO::StartBodyTrackingPICO(EBodyTrackingModePICO Mode) { return FPICOOpenXRMovementModule::Get().GetBodyTrackingPICOExtension().StartBodyTracking(Mode); } bool UMovementFunctionLibraryPICO::StopBodyTrackingPICO() { return FPICOOpenXRMovementModule::Get().GetBodyTrackingPICOExtension().StopBodyTracking(); }