// Georgy Treshchev 2024. using System; using System.IO; using UnrealBuildTool; public class RuntimeArchiver : ModuleRules { private string ThirdPartPath { get { return Path.GetFullPath(Path.Combine(ModuleDirectory, "../ThirdParty/")); } } private string MinizPath { get { return Path.GetFullPath(Path.Combine(ModuleDirectory, ThirdPartPath, "miniz")); } } public RuntimeArchiver(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivateIncludePaths.AddRange( new string[] { MinizPath } ); PublicDependencyModuleNames.AddRange( new string[] { "Core" } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine" } ); } }