// Copyright HTC Corporation. All Rights Reserved. using UnrealBuildTool; namespace UnrealBuildTool.Rules { public class ViveCustomHandGesture : ModuleRules { public ViveCustomHandGesture(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Core", "HeadMountedDisplay" } ); } } }