// Copyright HTC Corporation. All Rights Reserved. using UnrealBuildTool; public class ViveOpenXREditor : ModuleRules { public ViveOpenXREditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "InputCore", "Engine", "Slate", "SlateCore", "EditorStyle", "EditorWidgets", "DesktopWidgets", "PropertyEditor", "UnrealEd", "SharedSettingsWidgets", "TargetPlatform", "RenderCore", "ViveOpenXRRuntimeSettings" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Settings" } ); } }