// Copyright HTC Corporation. All Rights Reserved. using UnrealBuildTool; using System.IO; namespace UnrealBuildTool.Rules { public class ViveOpenXRPassthrough: ModuleRules { public ViveOpenXRPassthrough(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivatePCHHeaderFile = @"Private\OpenXRCommon.h"; var EngineDir = Path.GetFullPath(Target.RelativeEnginePath); PrivateIncludePaths.AddRange( new string[] { "ViveOpenXRPassthrough/Private/External", EngineDir + "/Source/ThirdParty/OpenXR/include", EngineDir + "/Plugins/Runtime/OpenXR/Source/OpenXRHMD/Private", // ... add public include paths required here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ApplicationCore", "Engine", "ViveOpenXRHMD", "InputCore", "HeadMountedDisplay", "OpenXRHMD", "ViveOpenXRWrapper", "XRBase" } ); AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenXR"); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.Add("UnrealEd"); } } } }