// Copyright HTC Corporation. All Rights Reserved. using UnrealBuildTool; public class ViveOpenXRRuntimeSettings : ModuleRules { public ViveOpenXRRuntimeSettings(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Projects" } ); if (Target.Type == TargetRules.TargetType.Editor || Target.Type == TargetRules.TargetType.Program) { PrivateDependencyModuleNames.AddRange( new string[] { "TargetPlatform" } ); } } }