// Copyright 2019-Present LexLiu. All Rights Reserved. #pragma once #include "Framework/Commands/Commands.h" class FLGUIEditorCommands : public TCommands { public: FLGUIEditorCommands(); // TCommands<> interface virtual void RegisterCommands() override; public: TSharedPtr CopyActor; TSharedPtr PasteActor; TSharedPtr CutActor; TSharedPtr DuplicateActor; TSharedPtr DestroyActor; TSharedPtr ToggleSpatiallyLoaded; TSharedPtr CopyComponentValues; TSharedPtr PasteComponentValues; TSharedPtr FocusToScreenSpaceUI; TSharedPtr FocusToSelectedUI; TSharedPtr ActiveViewportAsLGUIPreview; TSharedPtr ToggleLGUIInfoColume; TSharedPtr ToggleDrawHelperFrame; TSharedPtr ToggleAnchorTool; TSharedPtr ForceGC; };