// Copyright® 2015-2023 PICO Technology Co., Ltd. All rights reserved. // This plugin incorporates portions of the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. // Unreal® Engine, Copyright 1998 – 2023, Epic Games, Inc. All rights reserved. #include "PICO_SpatialMeshComponent.h" #include "PICO_MRTypes.h" USpatialMeshComponentPICO::USpatialMeshComponentPICO(const FObjectInitializer& ObjectInitializer): Super(ObjectInitializer) { } ESemanticLabelPICO USpatialMeshComponentPICO::GetSemanticByIndex(int32 Index) { return IndexToAnchorSceneLabelMap.Find(Index)?IndexToAnchorSceneLabelMap[Index]:ESemanticLabelPICO::Unknown; } void USpatialMeshComponentPICO::AddAnchorToSceneLabel(int32 Index, ESemanticLabelPICO SceneLabel) { IndexToAnchorSceneLabelMap.Emplace(Index,SceneLabel); } void USpatialMeshComponentPICO::SetUpdateTime(uint64 Time) { LastUpdateTime=Time; } int64 USpatialMeshComponentPICO::GetUpdateTime() const { return static_cast(LastUpdateTime); }