// Copyright 2023 PICO Inc. All Rights Reserved. using UnrealBuildTool; public class PICOOpenXRRuntimeSettings : ModuleRules { public PICOOpenXRRuntimeSettings(ReadOnlyTargetRules Target) : base(Target) { PrivatePCHHeaderFile = "Public/PICOOpenXRRuntimeSettings.h"; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine" } ); if (Target.Type == TargetRules.TargetType.Editor || Target.Type == TargetRules.TargetType.Program) { PrivateDependencyModuleNames.AddRange( new string[] { "TargetPlatform" } ); } PublicDependencyModuleNames.Add("DeveloperSettings"); // Needed to include ISettingsModule.h PrivateIncludePathModuleNames.Add("Settings"); } }