// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; namespace UnrealBuildTool.Rules { public class PICOOpenXRHandInteraction : ModuleRules { public PICOOpenXRHandInteraction(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "InputDevice" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "HeadMountedDisplay", "XRBase", "InputCore", "OpenXRHMD", "OpenXRInput", "Slate", "SlateCore", "ApplicationCore", "PICOOpenXRRuntimeSettings" } ); PublicDependencyModuleNames.Add("EnhancedInput"); PrivateIncludePathModuleNames.Add("OpenXR"); AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenXR"); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.Add("UnrealEd"); PrivateDependencyModuleNames.Add("InputEditor"); } } } }