// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class PICOOpenXRHandTracking: ModuleRules { public PICOOpenXRHandTracking(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.Add("InputDevice"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "HeadMountedDisplay", "XRBase", "InputCore", "LiveLinkAnimationCore", "LiveLinkInterface", "OpenXRHMD", "OpenXRInput", "Slate", "SlateCore", "ApplicationCore", "PICOOpenXRRuntimeSettings" } ); AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenXR"); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.Add("EditorFramework"); PrivateDependencyModuleNames.Add("UnrealEd"); PrivateDependencyModuleNames.Add("InputEditor"); } } } }