// Copyright 2023 PICO Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class PICOOpenXRInput : ModuleRules { public PICOOpenXRInput(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "HeadMountedDisplay", "XRBase", "InputCore", "OpenXRHMD", "Slate", "SlateCore", "PICOOpenXRLoader", "PICOOpenXRRuntimeSettings" } ); } }