/************************************************************************************************************************************* *The MIT License(MIT) * *Copyright(c) 2016 Jan Kaniewski(Getnamo) *Modified work Copyright(C) 2019 - 2021 Ultraleap, Inc. * *Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation *files(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, *merge, publish, distribute, sublicense, and / or sell copies of the Software, and to permit persons to whom the Software is *furnished to do so, subject to the following conditions : * *The above copyright notice and this permission notice shall be included in all copies or *substantial portions of the Software. * *THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF *MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE *FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN *CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *************************************************************************************************************************************/ #pragma once #include "BodyStateDevice.h" class IBodyStateInputRawInterface; /** * Holds all device/skeleton storage data */ class FBodyStateSkeletonStorage { public: FBodyStateSkeletonStorage(); ~FBodyStateSkeletonStorage(); /** * Add device, return unique id */ int32 AddDevice(const FBodyStateDevice& Device); /** * Remove device by id. Return if operation removed the device, false if already removed */ bool RemoveDevice(int32 DeviceId); /** * Usually used when cleaning up */ void RemoveAllDevices(); /** * Get the skeleton associated with the device */ UBodyStateSkeleton* SkeletonForDevice(int32 DeviceId); /** * Return the merged skeleton */ UBodyStateSkeleton* MergedSkeleton(); void UpdateMergeSkeletonData(); void CallMergingFunctions(); // Merging functions add/remove int32 AddMergingFunction(TFunction InFunction); bool RemoveMergingFunction(int32 MergingFunctionId); void ClearMergingFunctions(); /** * Call this function on all the attached devices. */ void CallFunctionOnDevices(TFunction InFunction); bool GetAvailableDevices(TArray& DeviceSerials, TArray& DeviceIDs); void SetupGlobalDeviceManager(IBodyStateDeviceManagerRawInterface* CallbackInterface) { GlobalDeviceManager = CallbackInterface; } int32 RequestCombinedDevice(const TArray& DeviceSerials, const EBSDeviceCombinerClass CombinerClass) { if (GlobalDeviceManager) { return GlobalDeviceManager->RequestCombinedDevice(DeviceSerials, CombinerClass); } return -1; } int32 GetDefaultDeviceID() { if (GlobalDeviceManager) { return GlobalDeviceManager->GetDefaultDeviceID(); } return 0; } private: UBodyStateSkeleton* PrivateMergedSkeleton; TMap Devices; TMap DeviceKeyMap; int32 DeviceIndex; double LastFrameTime; float DeltaTime; // Merging functions attached to skeletons TMap > MergingFunctions; int32 MergingFunctionIndexCount; IBodyStateDeviceManagerRawInterface* GlobalDeviceManager = nullptr; };