/************************************************************************************************************************************* *The MIT License(MIT) * *Copyright(c) 2016 Jan Kaniewski(Getnamo) *Modified work Copyright(C) 2019 - 2021 Ultraleap, Inc. * *Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation *files(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, *merge, publish, distribute, sublicense, and / or sell copies of the Software, and to permit persons to whom the Software is *furnished to do so, subject to the following conditions : * *The above copyright notice and this permission notice shall be included in all copies or *substantial portions of the Software. * *THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF *MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE *FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN *CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *************************************************************************************************************************************/ #pragma once #include "BodyStateSkeletonStorage.h" #include "IBodyState.h" class FBodyStateHMDDevice; class FBodyState : public IBodyState { public: virtual TSharedPtr CreateInputDevice(const TSharedRef& InMessageHandler); virtual void StartupModule() override; virtual void ShutdownModule() override; bool IsActive(); virtual bool IsInputReady() override; TSharedPtr BodyStateInputDevice; virtual TSharedPtr GetInputDevice() { return BodyStateInputDevice; } // Attach/Detach devices virtual int32 AttachDevice( const FBodyStateDeviceConfig& Configuration, IBodyStateInputRawInterface* InputCallbackDelegate) override; virtual bool DetachDevice(int32 DeviceID) override; virtual UBodyStateSkeleton* SkeletonForDevice(int32 DeviceID) override; virtual int32 AttachMergingFunctionForSkeleton( TFunction InFunction, int32 SkeletonId = 0) override; virtual bool RemoveMergingFunction(int32 MergingFunctionId) override; virtual void AddBoneSceneListener(UBodyStateBoneComponent* Listener) override; virtual void RemoveBoneSceneListener(UBodyStateBoneComponent* Listener) override; virtual bool GetAvailableDevices(TArray& DeviceSerials, TArray& DeviceIDs) override; virtual void SetupGlobalDeviceManager(IBodyStateDeviceManagerRawInterface* CallbackInterface) override; virtual int32 RequestCombinedDevice(const TArray& DeviceSerials, const EBSDeviceCombinerClass CombinerClass) override; virtual int32 GetDefaultDeviceID() override; private: bool bActive = false; TSharedPtr SkeletonStorage; // Built-in devices TSharedPtr BSHMDDevice; };