// Copyright HTC Corporation. All Rights Reserved. using UnrealBuildTool; using System.IO; public class ViveOpenXRAnchor : ModuleRules { public ViveOpenXRAnchor(ReadOnlyTargetRules Target) : base(Target) { var EngineDir = Path.GetFullPath(Target.RelativeEnginePath); PrivateIncludePaths.AddRange( new string[] { EngineDir + "/Plugins/Runtime/OpenXR/Source/OpenXRHMD/Private", // ... add public include paths required here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "ViveOpenXRHMD", "ViveOpenXRWrapper", "ViveOpenXRCommon", "ViveOpenXRFuture", "OpenXRHMD", "OpenXRAR", "AugmentedReality", "XRBase", } ); } }