// Copyright UnexGames 2025. All Rights Reserved. using System.IO; using UnrealBuildTool; public class MultiThreadLibrary : ModuleRules { public MultiThreadLibrary(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public")); PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private")); PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", "RenderCore", // ... add private dependencies that you statically link with here ... } ); if (Target.Type == TargetRules.TargetType.Editor) PrivateDependencyModuleNames.AddRange( new[] { "UnrealEd" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); } }