// Copyright HTC Corporation. All Rights Reserved. using System; using System.IO; using UnrealBuildTool; namespace UnrealBuildTool.Rules { public class ViveOpenXRWrapper : ModuleRules { public ViveOpenXRWrapper(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; PublicIncludePaths.AddRange( new string[] { Path.Combine(ModuleDirectory, "Public") } ); } } }