// ------------------------------------------------ // Copyright Joe Marshall 2024- All Rights Reserved // ------------------------------------------------ // // Callback used by implementation class to send // buffers to media player. // ------------------------------------------------ #pragma once class IAndroidVulkanVideoAVCallback { public: // called with video frame hardware buffers virtual void onVideoFrame(void *frameHwBuffer, int w, int h, int64_t presTimeNs) = 0; // we need to get vulkan functions and device etc. via Unreal Engine for consistency virtual void* getVkDeviceProcAddr(const char* name)=0; virtual VkDevice getVkDevice()=0; virtual const VkAllocationCallbacks *getVkAllocationCallbacks()=0; virtual VkPhysicalDevice getNativePhysicalDevice()=0; };