// Copyright HTC Corporation. All Rights Reserved. using UnrealBuildTool; using System.IO; namespace UnrealBuildTool.Rules { public class ViveOpenXRHandInteraction : ModuleRules { public ViveOpenXRHandInteraction(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; var EngineDir = Path.GetFullPath(Target.RelativeEnginePath); PrivateIncludePaths.AddRange( new string[] { EngineDir + "/Source/ThirdParty/OpenXR/include", EngineDir + "/Plugins/Runtime/OpenXR/Source/OpenXRHMD/Private", EngineDir + "/Plugins/Runtime/OpenXR/Source/OpenXRInput/Private", } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "ApplicationCore", "Engine", "InputDevice", "InputCore", "HeadMountedDisplay", "UMG", "Slate", "SlateCore", "OpenXRHMD", "OpenXRInput", "XRBase" } ); PublicDependencyModuleNames.Add("EnhancedInput"); AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenXR"); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.Add("UnrealEd"); PrivateDependencyModuleNames.Add("InputEditor"); } } } }