// Copyright Sam Bonifacio. All Rights Reserved. using UnrealBuildTool; public class AutoSettingsCore : ModuleRules { public AutoSettingsCore(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine" }); PrivateDependencyModuleNames.AddRange(new string[] { }); } }