October3d55/M/PICOOpenXR/Intermediate/Build/Win64/UnrealGame/Shipping/PICOOpenXRMR/PICOOpenXRMR.precompiled

15 lines
957 B
Plaintext

{
"OutputFiles": [
"..\\..\\..\\x64\\UnrealGame\\Shipping\\PICOOpenXRMR\\Module.PICOOpenXRMR.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\PICOOpenXRMR\\PICO_AnchorComponent.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\PICOOpenXRMR\\PICO_MR.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\PICOOpenXRMR\\PICO_MRAsyncActions.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\PICOOpenXRMR\\PICO_MRFunctionLibrary.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\PICOOpenXRMR\\PICO_MRModule.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\PICOOpenXRMR\\PICO_SceneCapture.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\PICOOpenXRMR\\PICO_SpatialAnchor.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\PICOOpenXRMR\\PICO_SpatialMesh.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\PICOOpenXRMR\\PICO_SpatialMeshActor.cpp.obj",
"..\\..\\..\\x64\\UnrealGame\\Shipping\\PICOOpenXRMR\\PICO_SpatialMeshComponent.cpp.obj"
]
}