October3d55/M/UltraleapTracking/Source/ThirdParty/BodyState/Private/Skeleton/BodyStateArm.cpp

59 lines
2.1 KiB
C++

/*************************************************************************************************************************************
*The MIT License(MIT)
*
*Copyright(c) 2016 Jan Kaniewski(Getnamo)
*Modified work Copyright(C) 2019 - 2021 Ultraleap, Inc.
*
*Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation
*files(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
*merge, publish, distribute, sublicense, and / or sell copies of the Software, and to permit persons to whom the Software is
*furnished to do so, subject to the following conditions :
*
*The above copyright notice and this permission notice shall be included in all copies or
*substantial portions of the Software.
*
*THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
*MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
*FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
*CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*************************************************************************************************************************************/
#include "Skeleton/BodyStateArm.h"
UBodyStateFinger::UBodyStateFinger(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
{
}
UBodyStateHand::UBodyStateHand(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
{
}
UBodyStateFinger* UBodyStateHand::ThumbFinger()
{
return Fingers[0];
}
UBodyStateFinger* UBodyStateHand::IndexFinger()
{
return Fingers[1];
}
UBodyStateFinger* UBodyStateHand::MiddleFinger()
{
return Fingers[2];
}
UBodyStateFinger* UBodyStateHand::RingFinger()
{
return Fingers[3];
}
UBodyStateFinger* UBodyStateHand::PinkyFinger()
{
return Fingers[4];
}
UBodyStateArm::UBodyStateArm(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
{
}