58 lines
2.3 KiB
C
58 lines
2.3 KiB
C
/*************************************************************************************************************************************
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*The MIT License(MIT)
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*
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*Copyright(c) 2016 Jan Kaniewski(Getnamo)
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*Modified work Copyright(C) 2019 - 2021 Ultraleap, Inc.
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*
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*Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation
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*files(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
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*merge, publish, distribute, sublicense, and / or sell copies of the Software, and to permit persons to whom the Software is
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*furnished to do so, subject to the following conditions :
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*
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*The above copyright notice and this permission notice shall be included in all copies or
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*substantial portions of the Software.
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*
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*THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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*MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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*FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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*CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*************************************************************************************************************************************/
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#pragma once
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#include "CoreMinimal.h"
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#include "BodyStateDeviceConfig.generated.h"
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UENUM(BlueprintType)
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enum EBodyStateDeviceInputType
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{
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INERTIAL_INPUT_TYPE, // e.g. IMU with direct no external references like a Myo
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HMD_MOUNTED_INPUT_TYPE, // e.g. leap motion
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EXTERNAL_REFERENCE_INPUT_TYPE, // e.g. lighthouse
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MIXED_INPUT_TYPE // a mixture of previous types
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};
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USTRUCT(BlueprintType)
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struct BODYSTATE_API FBodyStateDeviceConfig
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{
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GENERATED_USTRUCT_BODY()
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FBodyStateDeviceConfig();
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/** Name of the device generating this input */
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UPROPERTY()
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FString DeviceName;
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/** Input type this device uses */
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UPROPERTY()
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TEnumAsByte<EBodyStateDeviceInputType> InputType;
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/** Any specific tracking tags you may wish to expose to various systems, e.g. Finger Hand Tracking, Full Body Tracking*/
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UPROPERTY()
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TArray<FString> TrackingTags;
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/** Serial no. of the device generating this input */
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UPROPERTY()
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FString DeviceSerial;
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}; |