October3d55/M/UltraleapTracking/Source/ThirdParty/BodyState/Public/BodyStateEnums.h

131 lines
3.6 KiB
C

/*************************************************************************************************************************************
*The MIT License(MIT)
*
*Copyright(c) 2016 Jan Kaniewski(Getnamo)
*Modified work Copyright(C) 2019 - 2021 Ultraleap, Inc.
*
*Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation
*files(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
*merge, publish, distribute, sublicense, and / or sell copies of the Software, and to permit persons to whom the Software is
*furnished to do so, subject to the following conditions :
*
*The above copyright notice and this permission notice shall be included in all copies or
*substantial portions of the Software.
*
*THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
*MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
*FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
*CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*************************************************************************************************************************************/
#pragma once
#include "BodyStateEnums.generated.h"
UENUM(BlueprintType, Category = "BS Enums")
enum class EBodyStateHandType : uint8
{
BodyState_HAND_UNKNOWN,
BodyState_HAND_LEFT,
BodyState_HAND_RIGHT
};
UENUM(BlueprintType, Category = "BS Enums")
enum class EBodyStateAutoRigType : uint8
{
HAND_LEFT,
HAND_RIGHT,
BOTH_HANDS
};
// Standard skeleton, Similar to UE - Good Baseline for now
UENUM(BlueprintType, Category = "BS Enums")
enum class EBodyStateBasicBoneType : uint8
{
BONE_ROOT,
// Body
BONE_PELVIS,
BONE_SPINE_1,
BONE_SPINE_2,
BONE_SPINE_3,
// Left Arm
BONE_CLAVICLE_L,
BONE_UPPERARM_L,
BONE_LOWERARM_L,
BONE_HAND_WRIST_L,
BONE_INDEX_0_METACARPAL_L,
BONE_INDEX_1_PROXIMAL_L,
BONE_INDEX_2_INTERMEDIATE_L,
BONE_INDEX_3_DISTAL_L,
BONE_MIDDLE_0_METACARPAL_L,
BONE_MIDDLE_1_PROXIMAL_L,
BONE_MIDDLE_2_INTERMEDIATE_L,
BONE_MIDDLE_3_DISTAL_L,
BONE_PINKY_0_METACARPAL_L,
BONE_PINKY_1_PROXIMAL_L,
BONE_PINKY_2_INTERMEDIATE_L,
BONE_PINKY_3_DISTAL_L,
BONE_RING_0_METACARPAL_L,
BONE_RING_1_PROXIMAL_L,
BONE_RING_2_INTERMEDIATE_L,
BONE_RING_3_DISTAL_L,
BONE_THUMB_0_METACARPAL_L,
BONE_THUMB_1_PROXIMAL_L,
BONE_THUMB_2_DISTAL_L,
BONE_LOWERARM_TWIST_1_L,
BONE_UPPERARM_TWIST_1_L,
// Right Arm
BONE_CLAVICLE_R,
BONE_UPPERARM_R,
BONE_LOWERARM_R,
BONE_HAND_WRIST_R,
BONE_INDEX_0_METACARPAL_R,
BONE_INDEX_1_PROXIMAL_R,
BONE_INDEX_2_INTERMEDIATE_R,
BONE_INDEX_3_DISTAL_R,
BONE_MIDDLE_0_METACARPAL_R,
BONE_MIDDLE_1_PROXIMAL_R,
BONE_MIDDLE_2_INTERMEDIATE_R,
BONE_MIDDLE_3_DISTAL_R,
BONE_PINKY_0_METACARPAL_R,
BONE_PINKY_1_PROXIMAL_R,
BONE_PINKY_2_INTERMEDIATE_R,
BONE_PINKY_3_DISTAL_R,
BONE_RING_0_METACARPAL_R,
BONE_RING_1_PROXIMAL_R,
BONE_RING_2_INTERMEDIATE_R,
BONE_RING_3_DISTAL_R,
BONE_THUMB_0_METACARPAL_R,
BONE_THUMB_1_PROXIMAL_R,
BONE_THUMB_2_DISTAL_R,
BONE_LOWERARM_TWIST_1_R,
BONE_UPPERARM_TWIST_1_R,
// Head
BONE_NECK_1,
BONE_HEAD,
// Left Foot
BONE_THIGH_L,
BONE_CALF_L,
BONE_CALF_TWIST_1_L,
BONE_FOOT_L,
BONE_BALL_L,
BONE_THIGH_TWIST_1_L,
// Right Foot
BONE_THIGH_R,
BONE_CALF_R,
BONE_CALF_TWIST_1_R,
BONE_FOOT_R,
BONE_BALL_R,
BONE_THIGH_TWIST_1_R,
// IK types ignored
// Final Entry for bone count/enumeration testing, never place an entry after this one
BONES_COUNT
};