45 lines
1.7 KiB
C++
45 lines
1.7 KiB
C++
/******************************************************************************
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* Copyright (C) Ultraleap, Inc. 2011-2021. *
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* *
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* Use subject to the terms of the Apache License 2.0 available at *
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* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
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* between Ultraleap and you, your company or other organization. *
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******************************************************************************/
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#pragma once
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#include "AnimGraphDefinitions.h"
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#include "AnimNode_ModifyBodyStateMappedBones.h"
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#if ENGINE_MAJOR_VERSION >= 5
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#include "Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h"
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#else
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#include "Editor/AnimGraph/Classes/AnimGraphNode_SkeletalControlBase.h"
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#endif
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#include "Kismet2/BlueprintEditorUtils.h"
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#include "AnimGraphNode_ModifyBodyStateMappedBones.generated.h"
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UCLASS(MinimalAPI)
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class UAnimGraphNode_ModifyBodyStateMappedBones : public UAnimGraphNode_SkeletalControlBase
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{
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GENERATED_UCLASS_BODY()
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UPROPERTY(EditAnywhere, Category = Settings)
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FAnimNode_ModifyBodyStateMappedBones Node;
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public:
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// UEdGraphNode interface
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual FLinearColor GetNodeTitleColor() const override;
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virtual FString GetNodeCategory() const override;
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virtual FText GetTooltipText() const override;
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// End of UEdGraphNode interface
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protected:
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// UAnimGraphNode_SkeletalControlBase protected interface
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virtual FText GetControllerDescription() const;
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virtual const FAnimNode_SkeletalControlBase* GetNode() const override
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{
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return &Node;
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}
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// End of UAnimGraphNode_SkeletalControlBase protected interface
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}; |