October3d55/M/UltraleapTracking/Source/UltraleapTrackingEditor/Public/AnimGraphNode_ModifyBodySta...

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1.7 KiB
C++

/******************************************************************************
* Copyright (C) Ultraleap, Inc. 2011-2021. *
* *
* Use subject to the terms of the Apache License 2.0 available at *
* http://www.apache.org/licenses/LICENSE-2.0, or another agreement *
* between Ultraleap and you, your company or other organization. *
******************************************************************************/
#pragma once
#include "AnimGraphDefinitions.h"
#include "AnimNode_ModifyBodyStateMappedBones.h"
#if ENGINE_MAJOR_VERSION >= 5
#include "Editor/AnimGraph/Public/AnimGraphNode_SkeletalControlBase.h"
#else
#include "Editor/AnimGraph/Classes/AnimGraphNode_SkeletalControlBase.h"
#endif
#include "Kismet2/BlueprintEditorUtils.h"
#include "AnimGraphNode_ModifyBodyStateMappedBones.generated.h"
UCLASS(MinimalAPI)
class UAnimGraphNode_ModifyBodyStateMappedBones : public UAnimGraphNode_SkeletalControlBase
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, Category = Settings)
FAnimNode_ModifyBodyStateMappedBones Node;
public:
// UEdGraphNode interface
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FLinearColor GetNodeTitleColor() const override;
virtual FString GetNodeCategory() const override;
virtual FText GetTooltipText() const override;
// End of UEdGraphNode interface
protected:
// UAnimGraphNode_SkeletalControlBase protected interface
virtual FText GetControllerDescription() const;
virtual const FAnimNode_SkeletalControlBase* GetNode() const override
{
return &Node;
}
// End of UAnimGraphNode_SkeletalControlBase protected interface
};