60 lines
1.3 KiB
C++
60 lines
1.3 KiB
C++
// Copyright Low Entry. Apache License, Version 2.0.
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#pragma once
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#include "CoreMinimal.h"
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#include "LatentActions.h"
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class FLowEntryTickFrames : public FPendingLatentAction
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{
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public:
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FName ExecutionFunction;
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int32 OutputLink;
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FWeakObjectPtr CallbackTarget;
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const int32 Ticks;
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const int32 FramesInterval;
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int32& Tick;
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int32 CurrentFramesInterval = 0;
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FLowEntryTickFrames(const FLatentActionInfo& LatentInfo, const int32 Ticks0, const int32 FramesInterval0, int32& Tick0)
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: ExecutionFunction(LatentInfo.ExecutionFunction)
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, OutputLink(LatentInfo.Linkage)
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, CallbackTarget(LatentInfo.CallbackTarget)
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, Ticks(Ticks0)
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, FramesInterval(FramesInterval0)
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, Tick(Tick0)
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{
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Tick0 = 0;
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}
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virtual void UpdateOperation(FLatentResponse& Response) override
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{
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if (Tick >= Ticks)
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{
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Response.DoneIf(true);
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return;
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}
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CurrentFramesInterval++;
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if (CurrentFramesInterval >= FramesInterval)
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{
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CurrentFramesInterval = 0;
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Tick++;
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Response.TriggerLink(ExecutionFunction, OutputLink, CallbackTarget);
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}
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}
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#if WITH_EDITOR
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// Returns a human readable description of the latent operation's current state
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virtual FString GetDescription() const override
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{
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return FString::Printf(TEXT("Ticking (%i ticks left)"), (Ticks - Tick));
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}
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#endif
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};
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