October3d55/Matain/ViveOpenXR/Source/ViveOpenXRSceneUnderstanding/ViveOpenXRSceneUnderstandin...

81 lines
2.2 KiB
C#

// Copyright HTC Corporation. All Rights Reserved.
using UnrealBuildTool;
using EpicGames.Core;
using Microsoft.Extensions.Logging;
public class ViveOpenXRSceneUnderstanding : ModuleRules
{
public ViveOpenXRSceneUnderstanding(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
//PrivatePCHHeaderFile = @"Private\OpenXRCommon.h";
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"OpenXRHMD",
"OpenXRInput",
"OpenXRAR",
"AugmentedReality",
"Slate",
"SlateCore",
"InputCore",
"RHI",
"RenderCore",
"ViveOpenXRRuntimeSettings"
// ... add private dependencies that you statically link with here ...
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenXR");
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
if (Target.Platform == UnrealTargetPlatform.Android)
{
ConfigHierarchy Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, Target.ProjectFile != null ? Target.ProjectFile.Directory : null, Target.Platform);
bool bEnableSceneUnderstanding = false;
string SettingsSection = "/Script/ViveOpenXRRuntimeSettings.ViveOpenXRRuntimeSettings";
Ini.GetBool(SettingsSection, "bEnableSceneUnderstanding", out bEnableSceneUnderstanding);
Logger.LogInformation("Enable Scene Understanding: {0}", bEnableSceneUnderstanding);
if (bEnableSceneUnderstanding)
{
Logger.LogInformation("Vive OpenXR Scene Understanding is not supported on Vive AIO devices. For Vive XR Elite, please use Anchor and Plane Detection.");
}
}
}
}