15 lines
491 B
C#
15 lines
491 B
C#
// Copyright Sam Bonifacio. All Rights Reserved.
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using UnrealBuildTool;
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public class AutoSettingsInput : ModuleRules
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{
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public AutoSettingsInput(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new[] { "Core", "CoreUObject", "Engine", "InputCore", "UMG", "Slate", "SlateCore", "GameplayTags", "DeveloperSettings", "AutoSettingsCore" });
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PrivateDependencyModuleNames.AddRange(new string[] { });
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}
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} |