October3d55/Matain/ViveOpenXR/Source/ViveOpenXRHandInteraction/ViveOpenXRHandInteraction.B...

61 lines
1.8 KiB
C#

// Copyright HTC Corporation. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
namespace UnrealBuildTool.Rules
{
public class ViveOpenXRHandInteraction : ModuleRules
{
public ViveOpenXRHandInteraction(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
var EngineDir = Path.GetFullPath(Target.RelativeEnginePath);
PrivateIncludePaths.AddRange(
new string[] {
EngineDir + "/Source/ThirdParty/OpenXR/include",
EngineDir + "/Plugins/Runtime/OpenXR/Source/OpenXRHMD/Private",
EngineDir + "/Plugins/Runtime/OpenXR/Source/OpenXRInput/Private",
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"ApplicationCore",
"Engine",
"InputDevice",
"InputCore",
"HeadMountedDisplay",
"UMG",
"Slate",
"SlateCore",
"OpenXRHMD",
"OpenXRInput",
"XRBase"
}
);
PublicDependencyModuleNames.Add("EnhancedInput");
AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenXR");
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.Add("UnrealEd");
PrivateDependencyModuleNames.Add("InputEditor");
}
}
}
}