30 lines
1.2 KiB
C++
30 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "DataConfig.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#ifdef ASSETSPRELOAD_DataConfig_generated_h
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#error "DataConfig.generated.h already included, missing '#pragma once' in DataConfig.h"
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#endif
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#define ASSETSPRELOAD_DataConfig_generated_h
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#define FID_HostProject_Plugins_AssetsPreLoad_Source_AssetsPreLoad_Public_DataConfig_h_12_GENERATED_BODY \
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friend struct Z_Construct_UScriptStruct_FSceneDependConfig_Statics; \
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ASSETSPRELOAD_API static class UScriptStruct* StaticStruct(); \
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typedef FTableRowBase Super;
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template<> ASSETSPRELOAD_API UScriptStruct* StaticStruct<struct FSceneDependConfig>();
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_HostProject_Plugins_AssetsPreLoad_Source_AssetsPreLoad_Public_DataConfig_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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