October3d55/AssetsPreLoad/Intermediate/Build/Win64/UnrealGame/Inc/AssetsPreLoad/UHT/DataConfig.generated.h

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "DataConfig.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef ASSETSPRELOAD_DataConfig_generated_h
#error "DataConfig.generated.h already included, missing '#pragma once' in DataConfig.h"
#endif
#define ASSETSPRELOAD_DataConfig_generated_h
#define FID_HostProject_Plugins_AssetsPreLoad_Source_AssetsPreLoad_Public_DataConfig_h_12_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FSceneDependConfig_Statics; \
ASSETSPRELOAD_API static class UScriptStruct* StaticStruct(); \
typedef FTableRowBase Super;
template<> ASSETSPRELOAD_API UScriptStruct* StaticStruct<struct FSceneDependConfig>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_HostProject_Plugins_AssetsPreLoad_Source_AssetsPreLoad_Public_DataConfig_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS