October3d55/NewCAVESystemCpp/Intermediate/Build/Android/UnrealGame/Inc/NewCAVESystemCpp/UHT/AutoFocusFuncLib.gen.cpp

151 lines
7.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "NewCAVESystemCpp/Public/AutoFocusFuncLib.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeAutoFocusFuncLib() {}
// Begin Cross Module References
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
NEWCAVESYSTEMCPP_API UClass* Z_Construct_UClass_UAutoFocusFuncLib();
NEWCAVESYSTEMCPP_API UClass* Z_Construct_UClass_UAutoFocusFuncLib_NoRegister();
UPackage* Z_Construct_UPackage__Script_NewCAVESystemCpp();
// End Cross Module References
// Begin Class UAutoFocusFuncLib Function FocusGameWindow
struct Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics
{
struct AutoFocusFuncLib_eventFocusGameWindow_Parms
{
bool ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Window Utils" },
{ "Comment", "//module require ApplicationCore SlateCore\n" },
{ "ModuleRelativePath", "Public/AutoFocusFuncLib.h" },
{ "ToolTip", "module require ApplicationCore SlateCore" },
};
#endif // WITH_METADATA
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UECodeGen_Private::FFunctionParams FuncParams;
};
void Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((AutoFocusFuncLib_eventFocusGameWindow_Parms*)Obj)->ReturnValue = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AutoFocusFuncLib_eventFocusGameWindow_Parms), &Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::PropPointers) < 2048);
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UAutoFocusFuncLib, nullptr, "FocusGameWindow", nullptr, nullptr, Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::PropPointers), sizeof(Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::AutoFocusFuncLib_eventFocusGameWindow_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::Function_MetaDataParams) };
static_assert(sizeof(Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::AutoFocusFuncLib_eventFocusGameWindow_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UAutoFocusFuncLib::execFocusGameWindow)
{
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=UAutoFocusFuncLib::FocusGameWindow();
P_NATIVE_END;
}
// End Class UAutoFocusFuncLib Function FocusGameWindow
// Begin Class UAutoFocusFuncLib
void UAutoFocusFuncLib::StaticRegisterNativesUAutoFocusFuncLib()
{
UClass* Class = UAutoFocusFuncLib::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "FocusGameWindow", &UAutoFocusFuncLib::execFocusGameWindow },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
}
IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UAutoFocusFuncLib);
UClass* Z_Construct_UClass_UAutoFocusFuncLib_NoRegister()
{
return UAutoFocusFuncLib::StaticClass();
}
struct Z_Construct_UClass_UAutoFocusFuncLib_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * \n */" },
{ "IncludePath", "AutoFocusFuncLib.h" },
{ "ModuleRelativePath", "Public/AutoFocusFuncLib.h" },
};
#endif // WITH_METADATA
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UAutoFocusFuncLib_FocusGameWindow, "FocusGameWindow" }, // 3047381597
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAutoFocusFuncLib>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UAutoFocusFuncLib_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
(UObject* (*)())Z_Construct_UPackage__Script_NewCAVESystemCpp,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAutoFocusFuncLib_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAutoFocusFuncLib_Statics::ClassParams = {
&UAutoFocusFuncLib::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
0,
0,
0x001000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAutoFocusFuncLib_Statics::Class_MetaDataParams), Z_Construct_UClass_UAutoFocusFuncLib_Statics::Class_MetaDataParams)
};
UClass* Z_Construct_UClass_UAutoFocusFuncLib()
{
if (!Z_Registration_Info_UClass_UAutoFocusFuncLib.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAutoFocusFuncLib.OuterSingleton, Z_Construct_UClass_UAutoFocusFuncLib_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAutoFocusFuncLib.OuterSingleton;
}
template<> NEWCAVESYSTEMCPP_API UClass* StaticClass<UAutoFocusFuncLib>()
{
return UAutoFocusFuncLib::StaticClass();
}
UAutoFocusFuncLib::UAutoFocusFuncLib(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR(UAutoFocusFuncLib);
UAutoFocusFuncLib::~UAutoFocusFuncLib() {}
// End Class UAutoFocusFuncLib
// Begin Registration
struct Z_CompiledInDeferFile_FID_HostProject_Plugins_NewCAVESystemCpp_Source_NewCAVESystemCpp_Public_AutoFocusFuncLib_h_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAutoFocusFuncLib, UAutoFocusFuncLib::StaticClass, TEXT("UAutoFocusFuncLib"), &Z_Registration_Info_UClass_UAutoFocusFuncLib, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAutoFocusFuncLib), 3271052711U) },
};
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_HostProject_Plugins_NewCAVESystemCpp_Source_NewCAVESystemCpp_Public_AutoFocusFuncLib_h_2353918424(TEXT("/Script/NewCAVESystemCpp"),
Z_CompiledInDeferFile_FID_HostProject_Plugins_NewCAVESystemCpp_Source_NewCAVESystemCpp_Public_AutoFocusFuncLib_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_HostProject_Plugins_NewCAVESystemCpp_Source_NewCAVESystemCpp_Public_AutoFocusFuncLib_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);
// End Registration
PRAGMA_ENABLE_DEPRECATION_WARNINGS