65 lines
1.5 KiB
C#
65 lines
1.5 KiB
C#
using UnrealBuildTool;
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using System.IO;
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public class LowEntryExtendedStandardLibrary : ModuleRules
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{
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public LowEntryExtendedStandardLibrary(ReadOnlyTargetRules Target) : base(Target)
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{
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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PCHUsage = PCHUsageMode.NoPCHs;
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bUseUnity = false;
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PublicIncludePaths.AddRange(
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new string[]
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{
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Path.Combine(ModuleDirectory, "Public/Module"),
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Path.Combine(ModuleDirectory, "Public/Classes"),
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Path.Combine(ModuleDirectory, "Public/ClassesTypes"),
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Path.Combine(ModuleDirectory, "Public/ClassesLatentAction"),
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Path.Combine(ModuleDirectory, "Public/FClassesLatentAction"),
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Path.Combine(ModuleDirectory, "Public/FClassesTick"),
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Path.Combine(ModuleDirectory, "Public/FClassesDelay"),
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Path.Combine(ModuleDirectory, "Public/FClassesExecutionQueue")
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}
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);
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PrivateIncludePaths.AddRange(
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new string[]
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{
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Path.Combine(ModuleDirectory, "Private/Module"),
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Path.Combine(ModuleDirectory, "Private/Classes"),
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Path.Combine(ModuleDirectory, "Private/ClassesTypes"),
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Path.Combine(ModuleDirectory, "Private/ClassesLatentAction")
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Engine",
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"Core",
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"ApplicationCore",
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"CoreUObject",
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"Slate",
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"SlateCore",
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"ImageWrapper",
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"Media",
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"MediaAssets",
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"AIModule",
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"EngineSettings"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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}
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);
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}
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} |