October3d55/M/BlobSerialization/Source/BlobSerializationEditor/Private/K2Node_BlobToStruct.h

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888 B
C++

// Copyright (c) Samuel Kahn (samuel@kahncode.com). All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "EdGraph/EdGraphNodeUtils.h"
#include "K2Node_BlobOperation.h"
#include "Textures/SlateIcon.h"
#include "UObject/ObjectMacros.h"
#include "K2Node_BlobToStruct.generated.h"
class UEdGraph;
UCLASS(MinimalAPI)
class UK2Node_BlobToStruct : public UK2Node_BlobOperation
{
GENERATED_BODY()
//~ Begin UEdGraphNode Interface
virtual void AllocateDefaultPins() override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FText GetTooltipText() const override;
virtual FSlateIcon GetIconAndTint(FLinearColor& OutColor) const override;
//~ End UEdGraphNode Interface
//~ Begin K2Node Interface
virtual void ExpandNode(class FKismetCompilerContext& aCompilerContext, UEdGraph* SourceGraph) override;
//~ End K2Node Interface
};