61 lines
1.4 KiB
C#
61 lines
1.4 KiB
C#
// Copyright PICO Technology Co., Ltd. All rights reserved.
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// This plugin incorporates portions of the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere.
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class PICOXREditor : ModuleRules
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{
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public PICOXREditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivatePCHHeaderFile = "Public/PXR_Editor.h";
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PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
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PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private"));
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PrivateIncludePaths.AddRange(
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new [] {
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"PICOXRHMD/Private",
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"PICOXRInput/Private"
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});
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"InputCore",
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"ApplicationCore",
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"InputDevice",
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"BlueprintGraph",
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"AnimGraph",
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"ToolMenus",
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"PICOXRInput"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Projects",
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"InputCore",
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"UnrealEd",
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"LevelEditor",
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"CoreUObject",
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"Engine",
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"AndroidRuntimeSettings",
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"Slate",
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"SlateCore",
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"PICOXRHMD",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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}
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);
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}
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}
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