19 lines
767 B
C++
19 lines
767 B
C++
// Copyright PICO Technology Co., Ltd. All rights reserved.
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// This plugin incorporates portions of the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Components/SkinnedMeshComponent.h"
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struct PICOXRMOTIONTRACKING_API FPXRMorphTargetsManager
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{
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public:
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void ResetMeshMorphTargetCurves(USkinnedMeshComponent* TargetMeshComponent);
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void UpdateMeshMorphTargets(USkinnedMeshComponent* TargetMeshComponent);
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void SetMeshMorphTargetValue(FName MorphTargetName, float Value);
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float GetMeshMorphTargetValue(FName MorphTargetName) const;
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void EmptyMorphTargets();
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TMap<FName, float> MeshMorphTargetCurves;
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};
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