39 lines
997 B
C++
39 lines
997 B
C++
// Copyright® PICO Technology Co., Ltd. All rights reserved.
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// This plugin incorporates portions of the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Subsystems/EngineSubsystem.h"
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#include "PXR_VerificationObject.h"
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#include "PXR_VerificationSubsystem.generated.h"
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/**
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*
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*/
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UCLASS()
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class PICOXRPROJECTVERIFICATION_API UPXR_VerificationSubsystem : public UEngineSubsystem
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{
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GENERATED_BODY()
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public:
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/**
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* Initialize the subsystem. USubsystem override
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*/
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virtual void Initialize(FSubsystemCollectionBase& Collection) override;
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UPROPERTY()
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TArray<UVerificationObject*> FixedVerificationObjects;
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UPROPERTY()
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TArray<UVerificationObject*> RequiredVerificationObjects;
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bool Refresh(bool& bOutNeedRestartEditor);
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private:
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template<typename VerificationObject>
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void RegisterObject();
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};
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